A downloadable game for Windows

This project is a FPS I'm making in which I try to put into practice these things:

  • Flow field pathfinding (this tutorial for reference). I want the creatures to move around obstacles easily. Also when there are a high number of agents I like this approach, as it is very efficient.
  • I use some procedurally generated building to speed up the map design. The city is built on a grid I defined on the code and the buildings and trees are placed from a library of assets.
  • HDRP for Unity.
  • Kitbashing to speed the modelling of the buildings. (Link for reference: https://gumroad.com/l/archikitbash)
  • IK to place the legs of the enemies.

In this game you can go around the city and kill the robots that pursuit you. There is not much to do.

Download

Download
ufps.7z 23 MB

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