City Ruins (FPS game)
A downloadable game for Windows
This project is a FPS I'm making in which I try to put into practice these things:
- Flow field pathfinding (this tutorial for reference). I want the creatures to move around obstacles easily. Also when there are a high number of agents I like this approach, as it is very efficient.
- I use some procedurally generated building to speed up the map design. The city is built on a grid I defined on the code and the buildings and trees are placed from a library of assets.
- HDRP for Unity.
- Kitbashing to speed the modelling of the buildings. (Link for reference: https://gumroad.com/l/archikitbash)
- IK to place the legs of the enemies.
In this game you can go around the city and kill the robots that pursuit you. There is not much to do.
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ufps.7z 23 MB
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