Evolution of the prototype


This is the game on the second day of work. All graphics are placeholder from the assetstore or internet in general. For example the character is from RoyalSkies

The enemy was made of blocks and was using a ragdoll. The use of a ragdoll has been very limited because of the difficulty to tweak the parameters.

At the end of the first week I had my own models. I was thinking of using realistic materials, but if I wanted to make all the graphics by my own and on a short time I had to simplified things.

On the second week I made the UI, trying to use the same palette of colors and being very explicit with the things you can do.

At the end of the second week I had the character finished.

On the third week I have been working on the local multiplayer. There are two cameras and each player has its own UI. I also made tweaks on the post process effects.


Files

MacBuild.app.zip 135 MB
Jun 22, 2020
BuildWin.7z 118 MB
Jun 22, 2020

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