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Colossus

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Devlog

  • Adding gifs to the game
    July 05, 2020 by numian
    Using gifs to showcase the game is really important to get people to try the game. This is the process I have used to create mine, using Windows 10 and the game bar tool, which is installed by default... Continue reading
  • Evolution of the prototype
    June 22, 2020 by numian#prototype, #progress
    This is the game on the second day of work. All graphics are placeholder from the assetstore or internet in general. For example the character is from RoyalSkies The enemy was made of blocks and was u... Continue reading
  • Modelling the character
    June 20, 2020 by numian
    I have used, as always, Blender to model all the objects of the game. For my references: RoyalSkies Blenda model . Zelda concept art :D... Continue reading
  • Learning to make an active ragdoll
    June 18, 2020 by numian#active ragdoll
    This week I have been learning to make an active ragdoll. I have tried different approach, but with little success. The first approach was to have two times the character: one with a ragdoll and a mes... Continue reading
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